#Tip: You can create a supermake.local file and this script will get the variable from there! BINNAME=openarena MODNAME=oax #ARCH should be either i386 (32 bit) or x86_64 (64 bit) ARCH=i386 if [ -r ./supermake.local ] ; then source ./supermake.local fi if [ -r $BINNAME ] ; then echo $BINNAME found else echo $BINNAME not found! Check the variables in the script exit 1 fi #Create the mod dir mkdir -p ~/.openarena/$MODNAME pushd .. #Build, pak it and start make && cd build/release-linux-$ARCH/baseq3 && cp *.so ~/.openarena/$MODNAME/ && $BINNAME +set fs_game $MODNAME +set debug 1 +set sv_pure 0 +vm_ui 0 +vm_game 0 +vm_cgame 0 popd